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Objectives

This topic explores the more general aspects of the design process and offers an overview on the visual principles and elements that are fundamental in creating an infographic.

In detail, it is divided into three lessons:

  1. User-Centered Design: This lesson highlights the importance of focusing on the user and his/her goals and needs during the design process. It provides some knowledge about the main steps to follow and it introduces the concepts of usability, context of use and requirements of a user interface or an information visualization, such as an infographic aiming to promote natural and cultural heritage;

  2. Visual language and principles: In this lesson, the language of images is introduced, and the main principles of human perception are explained, thanks to the Gestalt laws, since they are a key knowledge for creating an infographic. Some examples about visual representations and user interfaces are provided. Based on this lesson, students can improve their skills regarding the analysis and the design of visual contents;

  3. Basic visual elements in UX: In this last lesson of Topic 1, the use of basic visual elements, such as layout, colours, and typography, is explained showing how they can influence the usability and the user experience of a user interface or an information visualization. To facilitate understanding, several examples, also concerning natural and cultural and natural heritage, are shown.

As said, the aim of the course is that at the end the students, guided by a teacher who has followed this course, will be able to create infographics regarding natural and cultural heritage, which can be uploaded on the O-City World platform. The main objectives of the topic are described in this video.

The following table shows all the materials prepared for the teacher to learn (T2L) and for the teacher to take them to the classroom (T2T, S2P) for Lesson 1 of Topic 1.  "Design process and visual design basics in UX". The description of the different types of materials  (T2L, T2T, S2P) can be found here. For each material, teachers can find in this table: its description, the student workload and where the student works. Additionally, recommendations about what to do in the classroom are included (remember that one lesson corresponds to one class of the teacher with her/his students).  Follow the links in the table to discover what O-City has prepared for you:

 

L1 User-Centered Design
Type Materials Description Student Workload Where does the student work? What to do in class?
T2L/T2T Video T1.L1. User-Centered Design 

(lesson content in pdf, video, video content in pdf)

Introduction to the main steps and principles of the design process used to create visual elements, such as UIs and infographics, with the aim of promoting cultural and natural heritage 20' at home (previous to the lesson -flip-teaching) or in the classroom

Present O-City World platform (watch some examples for simplifying tasks at home)

 

Explain Video T1.L1 or solve doubts (if flip-teaching)

 

  Explain Activities T1.L1.1 and T1.L1.2 (for students to do at home), and optionally propose the Extra activity T1.L1.1

Pill. User needs, requirements, and functions of the O-City platform 

(video)

  5'      at home
T2T Activity T1.L1.1. Identify context of use and users’ needs 

(video, video content in pdf, activity factsheet in pdf)

Identify a product or service visualizing information about a natural or cultural asset of a city (for example a museum collection) and define the related context of use and users’ needs 2h     at home
Activity T1.L1.2. Identify functional requirements 

(video, video content in pdf, activity factsheet in pdf)

Based on Activity T1.L1.1, identify the functional requirements according to the users wants and needs 2h      at home
S2P Extra activity T1.L1.1. Research tour 

(activity factsheet in pdf)

Explore a museum or a natural park and collect information and data, especially regarding visual communication, to improve the delivered User Experience  4h   in the street

The following table shows all the materials prepared for the teacher to learn (T2L) and for the teacher to take them to the classroom (T2T, S2P) for Lesson 2 of Topic 1.  "Design process and visual design basics in UX". The description of the different types of materials  (T2L, T2T, S2P) can be found here. For each material, teachers can find in this table: its description, the student workload and where the student works. Additionally, recommendations about what to do in the classroom are included (remember that one lesson corresponds to one class of the teacher with her/his students).  Follow the links in the table to discover what O-City has prepared for you:

 

L2 Visual language and principles
Type Materials Description Student Workload Where does the student work? What to do in class?
T2L/T2T Video T1.L2. Visual language and principles 

(lesson content in pdf, video, video content in pdf)

Explanation about the main features and principles constructing graphic elements and images, in order to improve the knowledge and skills about the development of visual contents 20' at home (flip-teaching) or in the classroom

Solve doubts about previous Activities T1.L1.1 and T1.L1.2

 

Explain Video T1.L2 or solve doubts (if flip-teaching)

 

  Explain Activities T1.L2.1 and T1.L2.2 (for students to do at home), and optionally propose the Extra activity T1.L2.1 

Pill. Some examples of Gestalt principles in UX 

(video)

  5'      at home
T2T Activity T1.L2.1. Gestalt principles analysis 

(video, video content in pdf, activity factsheet in pdf)

Analyze the Gestalt principles followed or broken by the visual elements of a website or infographic about natural or cultural heritage and compare the analyzed item with a similar one from the O-City platform (e.g., a museum with a museum) by evaluating the adequacy of choices made in the visual design 4h      at home
Activity T1.L2.2. Create icons for user interfaces and information visualizations 

(video, video content in pdf, activity factsheet in pdf)

Create a new set of icons that represent the main contents and functions of one of the websites or infographics analysed in Activity T1.L2.1 4h      at home
S2P Extra activity T1.L2.1. Evaluate the requirements with the rest of the class 

(activity factsheet in pdf)

Based on Activity T1.L1.2, each student carries out a short interview with the other students to understand if the requirements have been defined correctly 3h in the classroom

The following table shows all the materials prepared for the teacher to learn (T2L) and for the teacher to take them to the classroom (T2T, S2P) for Lesson 3 of Topic 1. "Design process and visual design basics in UX". The description of the different types of materials  (T2L, T2T, S2P) can be found here. For each material, teachers can find in this table: its description, the student workload and where the student works. Additionally, recommendations about what to do in the classroom are included (remember that one lesson corresponds to one class of the teacher with her/his students).  Follow the links in the table to discover what O-City has prepared for you:

 

L3 Basic visual elements in UX
Type Materials Description Student Workload Where does the student work? What to do in class?
T2L/T2T Video T1.L3. Basic visual elements in UX

(lesson content in pdf, video, video content in pdf)

Explanation about how basic visual elements, such as layout, colour, and typography, can facilitate the creation of infographics, including in the field of cultural and natural heritage 30' at home (flip-teaching) or in the classroom

Solve doubts about previous Activities T1.L2.1 and T1.L2.2

 

Explain Video T1.L3 or solve doubts (if flip-teaching)

 

Explain Activities T1.L3.1 and T1.L3.2 (for students to do in the classroom or at home), and optionally propose the Extra activity T1.L3.1 

Pill. Practical examples of good and bad layouts in visual design 

(video)

  5'     at home
Pill. Practical examples of good and bad use of colour in visual design 

(video)

           5' at home
Pill. Practical examples of good and bad use of typography in visual design 

(video)

           5' at home
T2T Activity T1.L3.1. Evaluate the icons with the rest of the class 

(video, video content in pdf, activity factsheet in pdf)

Each student carries out a short test with the other students to evaluate the usability of the icons created in Activity T1.L2.2 3h in the classroom
Activity T1.L3.2. Layout, colour, and typography analysis 

(video, video content in pdf, activity factsheet in pdf)

After analysing a UI (e.g., a website or an application) or infographic, compare it with different alternatives in layout, colour, and typography, defining what are the bad and the good practices implemented 4h at home
S2P Extra activity T1.L3.1. Suggesting improvements 

(activity factsheet in pdf)

Suggest some changes to be made for improving the visual design and the UX of one case analyzed in the previous activities of Topic 1 (Lesson 1 and 2), according to the User-Centered Design approach and the Visual Design basics 3h in the classroom

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