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Course IV.3 Critical Thinking

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Objectives

Play provides the game atmosphere by providing the one aspect to creative problem solving that
can't be emulated any other way. A Play has no real pressure, no one would get a bad grade, lose
their job, or lose their client if you failed. This simple fact allowed you to take risks you may not
otherwise take. This is the fundamental effect of engaging in play, marginalized consequence,
because nothing was on the line, you were free to take chances and learning to risk is a seminal
part of creative problem solving.


In this topic, we are going to explore playing as a strong tool to enhance the critical thinking..

 

The following table shows all the materials prepared for the teacher to learn (T2L) and for the teacher to take them to the classroom (T2T,S2P) for Lesson 1 of Topic 2. "Teaching how to think critically". The description of the different types of materials  (T2L, T2T, S2P) can be found here. For each material, teachers can find in this table: its description , the student workload and where the student works. Additionally, recommendations about what to do in the classroom are included (remember that one lesson corresponds to one class of the teacher with her/his students).  Follow the links in the table to discover what O-City has prepared for you:

 

L1. Teaching how to think critically
Type Materials Description Student Workload Where does the student work? What to do in class?
T2L/T2T Video T1.L5. The role of playing in creative thinking (video, video content in pdf)   Explore the play as a mean of enhancing
the creativity process without hurdles
20' at home (flipteaching)
or in
the classroom
Explain the importance of
the cultural heritage in the
world. Present O-city World
platform,
Prepare tools T2T.01,
T2T.02 to use in class
Develop S2P.01 in class
T2T Pill. See and inspirational Video
about preserving monuments by
3d
See the TEDtalk video “Ancient wonders
captured in 3D” to understand one
possibility to solve the problem of
preserving heritage through multimedia
solutions
½ h at the classroom
IV.3.L5 T2T.01. practice critical thinking (Activity factsheet) Practice of solving a cultural heritage
problem through the whole critical
thinking process
3 h at home

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